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手足乳房顔面頭頂部が欠損した土偶(千葉市加曽利貝塚)観察記録3Dモデル
3D model of observation record of clay figurine with missing limbs, breasts, face, and head (Chiba City, Kasori Shell Mounds) A 3D model o...
2024/05/31 18:27
技術資料 3Dモデルオブジェクトのテクスチャに影をベイクした場合の効果
Technical information: Effect of baking shadows into the texture of a 3D model object I compared the visual effect of linking a solid color...
2024/05/30 23:20
ブログ「花見川流域を歩く」の100万ページビュー通過を感謝します
Thank you for passing 1 million page views for the blog “Walking along the Hanami River Basin” The cumulative page views of the blog “Walki...
2024/05/29 20:55
加曽利貝塚博物館の発掘調査速報展を観覧する
Visiting the Kasori Shell Mound Museum's Excavation Survey Report Exhibition I visited the Kasori Shell Mound Museum for the first time in ...
2024/05/29 11:16
谷口康浩著「土偶と石棒 儀礼と社会ドメスティケーション」の学習スタート
Start studying “DOGU & SEKIBOU: Rituals and the Domestication of Society in Prehistoric Jomon” by Yasuhiro Taniguchi By chance, I had the o...
2024/05/28 23:26
技術メモ Blenderにおける複数マテリアル(テクスチャ画像)のベイクによる統合
Technical note: Integrating multiple materials (texture images) in Blender by baking In Blender, if multiple materials (texture images) are...
2024/05/26 17:57
1949年撮影米軍空中写真から作成した3Dモデルの干渉色バージョン
Interference color version of 3D model created from 1949 US military aerial photographs I had fun creating an interference color version of...
2024/05/26 10:09
1949年撮影米軍空中写真から作成した3Dモデルのカラー化
Colorization of 3D model created from U.S. military aerial photographs taken in 1949 A 3D terrain model created from an aerial photograph t...
2024/05/21 14:05
速報 1949年撮影米軍空中写真から地形3Dモデル作成に成功
Breaking news: Successful creation of 3D terrain model from 1949 US military aerial photographs With the photogrammetry software 3DF Zephyr...
2024/05/19 23:28
RealityCaptureの試用と3DF Zephyr Liteとの比較
Trial of RealityCapture and comparison with 3DF Zephyr Lite RealityCapture is now free, so I tried it out right away. When I compared it to...
2024/05/15 22:00
貝塚貝層中の遺物密集度表現とヒートマップ表現
Relic density representation and heat map representation in the Shell Layer I independently developed a 3D model that expresses the density...
2024/05/15 15:47
技術メモ 遺物の3D密集度の直観的表現
Technical note: Intuitive representation of 3D density of relics I considered a method to intuitively express the density of relics distrib...
2024/05/14 23:50
技術メモ Sketchfabへのアップロード能力比較 Blenderと3DF Zephyr
Technical note: Comparison of upload capabilities to Sketchfab: Blender and 3DF Zephyr I experienced the difference in the ability to uploa...
2024/05/12 08:07
遺物3D分布図における遺物バッファー表現
Artifact buffer representation in artifact 3D distribution map I set a buffer for the artifacts in the 3D artifact distribution map, and de...
2024/05/11 18:53
出土層位別の遺物3D分布 (事例)
3D distribution of artifacts by excavated stratigraphy (example) I created a 3D distribution document of artifacts by excavated stratigraph...
2024/05/09 17:46
押型文土器(飯田市石行遺跡)観察記録3Dモデル
Initial-Jomon pottery decorated with dowel-impressed patterns (Iida City,Ishigyo site) observation record 3D model I created a 3D model of...
2024/05/07 23:53
深鉢(埋甕)(伊那市御殿場遺跡)観察記録3Dモデル(2024年2月撮影版)
Deep bowl (Buried jar) (Ina City,Gotenba site) Observation record 3D model (Photographed in February 2024) I created a 3D model of a Deep b...
2024/05/06 20:23
斜面貝層出土遺物の分類別3D分布
3D distribution of artifacts by classification in the slope shell layer I am conducting a preliminary examination of the 3D distribution of...
2024/05/05 21:34
有吉北貝塚北斜面貝層の遺物3D分布モデル試作
Prototype 3D distribution model of relics in the shell layer on the north slope of Ariyoshi Kita Shell Mound I created a prototype 3D distr...
2024/05/04 18:56
深鉢型土器(飯田市天伯遺跡)観察記録3Dモデル(2024年3月撮影版)
Deep bowl-shaped pottery (Iida City,Tenpaku site) observation record 3D model (photographed in March 2024) I created a 3D model of deep bow...
2024/05/03 11:11
2024年4月ブログ活動のふりかえり
April 2024 blog activity review I looked back on the April 2024 activities of my blog “Walking along the Hanami River Basin”. Progress has ...
2024/05/01 21:51
2024年5月 (1件〜100件)
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