-How to bake actions in Blender http://eizouasobi.blogspot.com/2024/04/how-to-bake-actions-in-blender.html -How to split actions in Blender ...
Efficient Use of Blender Assets
-How to bake actions in Blender http://eizouasobi.blogspot.com/2024/04/how-to-bake-actions-in-blender.html -How to split actions in Blender ...
Formatting Animation Name Files for Use with ActionMaking.py
If the animation number files attached to your assets are not in the correct format for use with the ActionMaking.py script, please use the...
How to split actions in Blender
WalkForward:10-40 WalkRight:50-80 WalkLeft:90-120 WalkBack:130-160 A Python script that reads a text file in the format shown above and crea...
How to bake actions in Blender
1.Select all bones in Pose Mode. 2.Go to the menu in the 3D Viewport and select Pose -> Animation -> Bake Action. 3.Ensure these five option...
https://www.meta.com/ja-jp/experiences/7470795092972146/
Avian Adventure MR is an MR action game consisting of four stages. You can control a bird flying around a real room to collect fruits and c...
Avian Adventure MR privacy policy
1. Data Collection Explanation: Our app does not collect any personal data from users. We respect your privacy and ensure that no personal ...
https://www.meta.com/ja-jp/experiences/7082792821834790/
Room Reflect Shooter MR privacy policy
1. Data Collection Explanation: Our app does not collect any personal data from users. We respect your privacy and ensure that no personal i...
Overview: This is an MR shooting game consisting of three stages. In the entrance scene, you select a stage and click the start button to b...
↓ChatGPTさんにドキュメント読んでもらって書いてもらったものそのまま using UnityEngine; using UnityEngine.Networking; using System.Collections; public class GoogleGeminiAP...
Shader "Custom/OcclusionShader" { Properties{ _Color("Main Color", Color) = (1,1,1,1) } SubShader{ Tags...
using UnityEngine; using System.Collections; using UnityEngine.Networking; using System; using TMPro; using Newtonsoft.Json; using System.C...
The Meshes of ModularAnimalRobotBiped
Tails Power parts Pelvises Necks Legs Heads Bodies Arms
How To Use ModularAnimalRobotBiped.
https://www.youtube.com/watch?v=nUGIblZhw9Q Modular Animal Robot Biped is an asset that allows you to create characters with various patter...
WindowsでImageMagick https://imagemagick.org/index.php でフォルダとサブフォルダ内のpng画像ファイルのサイズを1024x1024に変える方法 コマンドプロンプトでフォルダに移動し forfiles /S /M *.png /...
選択した複数のメッシュについてアーマチュアも含めて個別にFBXとしてエクスポートするBlender Pythonスクリプト
import bpy # 選択されたメッシュオブジェクトを取得 selected_meshes = [obj for obj in bpy.context.selected_objects if obj.type == 'MESH'] for mesh in selected_...
import bpy import json # テキストファイルからエクスポートリストを読み込む with open("your_filepath/export_list.txt", "r") as file: export_list = json.load(file...
Change the texture group of the selected textures.
import unreal # エディタ内で選択されたアセットを取得 selected_assets = unreal.EditorUtilityLibrary.get_selected_assets() for asset in selected_assets: if...
import bpy import math def find_nearest_bone(target_bone, reference_armature): min_distance = float('inf') nearest_bone_name = None ...
Copies keyframes of specific frame number of selected bones in pose mode to specified frame numbers.
import bpy # キーフレームの番号リスト keyframe_numbers = [1, 2] # このリストにコピー先のキーフレーム番号を追加してください。 # アクティブなオブジェクトがアーマチュアであることを確認 if bpy.context.object.ty...
How to resize my blender market assets.
import bpy, mathutils armature_object = bpy.data.objects["VultureArmature"] multiplier=3 # Set the scale to multiplier armature_object.scale...
import bpy # Select the two meshes mesh_a = bpy.data.objects["Cube"] mesh_b = bpy.data.objects["Cube.001"] # Assign the shape keys of Mesh...
時計を描くBlender Pythonスクリプトを書け。 以下は、BlenderのPythonスクリプトを使用して時計を作成する例です。これを修正または変更して、独自の画像を作成することができます。 import bpy import math from datetime i...
The main content is the process of creating the game engine assets currently being created.
https://blendermarket.com/products/complete-animals https://blendermarket.com/products/invertebrates-pack https://blendermarket.com/products...
The main content is the process of creating the game engine assets currently being created.
RobotLeg1 is a leg of a robot that walks with a generative animation by controlling it with a control rig. The main assets are the Skelet...
The main content is the process of creating the game engine assets currently being created.
Description of the rainforest animals pack for Unreal Engine.
Rainforest Animals:キャラクター - UE マーケットプレイス (unrealengine.com) -Overview: This is a package that picks up the 3D model and animation assets of ...
Purchase Guide of Junnichi Suko's Animal Assets for Unreal Engine
All animal assets for Unreal Engine produced by Junnichi Suko are included in the following packages: Complete Birds Pack Fishes Invertebrat...
The main content is the process of creating the game engine assets currently being created.
WebGL demo
WebGL demo
How to add your own model(not recommended)
The main content of this asset is model and animation. It is not made easy to add your own model. However I will try to explain how to add...
Fishes for Unreal Engine(Material).
I will explain the material of Angel Fish as an example. Blend mode is masked. A dither node was used for the translucent part. If the...
Koi Fishes Invertebrates Pack
https://www.viveport.com/apps/f95e4953-7339-449f-aa28-126517256a9b/VRAquarium/ All fishes that appeared in this app were made by Junnichi ...
About BP_ChasingFish: 1. When a certain time has passed and when the satiety is negative, the nearest eatable food is searched. 2. The...
To be released on viveport on April 5.
http://eizouasobi.blogspot.com/2019/02/blog-post.html
Vive向けVRアプリ Robot avatar explorer が審査を通過しました これは現段階ではわざわざアプリとしてリリースするほどのないようなものに見えると思います 今後のアップデートではいくつかのシーンを追加してVRとロボットをテーマにしたオムニバス形式の...
「ブログリーダー」を活用して、JSさんをフォローしませんか?
-How to bake actions in Blender http://eizouasobi.blogspot.com/2024/04/how-to-bake-actions-in-blender.html -How to split actions in Blender ...
If the animation number files attached to your assets are not in the correct format for use with the ActionMaking.py script, please use the...
WalkForward:10-40 WalkRight:50-80 WalkLeft:90-120 WalkBack:130-160 A Python script that reads a text file in the format shown above and crea...
1.Select all bones in Pose Mode. 2.Go to the menu in the 3D Viewport and select Pose -> Animation -> Bake Action. 3.Ensure these five option...
https://www.meta.com/ja-jp/experiences/7470795092972146/
Avian Adventure MR is an MR action game consisting of four stages. You can control a bird flying around a real room to collect fruits and c...
1. Data Collection Explanation: Our app does not collect any personal data from users. We respect your privacy and ensure that no personal ...
https://www.meta.com/ja-jp/experiences/7082792821834790/
1. Data Collection Explanation: Our app does not collect any personal data from users. We respect your privacy and ensure that no personal i...
Overview: This is an MR shooting game consisting of three stages. In the entrance scene, you select a stage and click the start button to b...
↓ChatGPTさんにドキュメント読んでもらって書いてもらったものそのまま using UnityEngine; using UnityEngine.Networking; using System.Collections; public class GoogleGeminiAP...
Shader "Custom/OcclusionShader" { Properties{ _Color("Main Color", Color) = (1,1,1,1) } SubShader{ Tags...
using UnityEngine; using System.Collections; using UnityEngine.Networking; using System; using TMPro; using Newtonsoft.Json; using System.C...
Tails Power parts Pelvises Necks Legs Heads Bodies Arms
https://www.youtube.com/watch?v=nUGIblZhw9Q Modular Animal Robot Biped is an asset that allows you to create characters with various patter...
WindowsでImageMagick https://imagemagick.org/index.php でフォルダとサブフォルダ内のpng画像ファイルのサイズを1024x1024に変える方法 コマンドプロンプトでフォルダに移動し forfiles /S /M *.png /...
import bpy # 選択されたメッシュオブジェクトを取得 selected_meshes = [obj for obj in bpy.context.selected_objects if obj.type == 'MESH'] for mesh in selected_...
import bpy import json # テキストファイルからエクスポートリストを読み込む with open("your_filepath/export_list.txt", "r") as file: export_list = json.load(file...
import unreal # エディタ内で選択されたアセットを取得 selected_assets = unreal.EditorUtilityLibrary.get_selected_assets() for asset in selected_assets: if...
import bpy # キーフレームの番号リスト keyframe_numbers = [1, 2] # このリストにコピー先のキーフレーム番号を追加してください。 # アクティブなオブジェクトがアーマチュアであることを確認 if bpy.context.object.ty...
import bpy, mathutils armature_object = bpy.data.objects["VultureArmature"] multiplier=3 # Set the scale to multiplier armature_object.scale...
import bpy # Select the two meshes mesh_a = bpy.data.objects["Cube"] mesh_b = bpy.data.objects["Cube.001"] # Assign the shape keys of Mesh...
時計を描くBlender Pythonスクリプトを書け。 以下は、BlenderのPythonスクリプトを使用して時計を作成する例です。これを修正または変更して、独自の画像を作成することができます。 import bpy import math from datetime i...